Monk

Return to Character Classes

Monk Modifications
 Slow Fall: Monks do not gain slow fall but instead gain a bonus to acrobatics equal to ½ class level

 Flurry of blows: attack bonus follows normal ¾ attack progression with standard penalties for two handed and improved two handed fighting. Penalties reduced to -1 at 7 th   level. Penalties totally negated at 14 th   level

 Unarmed Strike: follows that same progression but ceases to improve after 5 th   level

 Bonus Feats: Gain bonus feats at usual levels as well at 11, 13, and 17. May use fighter combat feats

 Fast Movement: To gain Fast Movement the Monk must spend 1 ki point and gain the benefits for encounter (DM rules when encounter is over). The speed increase follows the same progression but ceases to improve after 10 th   level

 Maneuver Training: Use as written except add dex and str to CMB instead of just str mod.



 High Jump: The monk may spend 1 ki point to increase their acrobat bonus from ½ class level to equal class level and furthermore the Monk is considered to have a running start for any jump action.



 Purity of Body: Monks do not gain Purity of Body



 Diamond Body: Monks do not gain Diamond Body



 Abundant Step: Any move that the Monk attempts where they must cross through an area blocked, such that the Monk could not normally pass a closed/locked door for instance, ends the abundant step



 Diamond Soul: Monks do not gain Diamond Soul

<p class="MsoNormal" style="margin-top:2.5pt;margin-right:0in;margin-bottom:2.5pt;line-height:18.4pt;">

<p class="MsoNormal" style="margin-top:2.5pt;margin-right:0in;margin-bottom:2.5pt;line-height:18.4pt;"> Tounge of the Sun and Moon: Monks do not gain this ability Perfect Self: Damage reduction becomes DR 10/ Lawful instead of Chaotic

Section heading
Write the second section of your page here. </li>