Martial Groups

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Ironstock Hall
The Grand Duchy of Alkenstar is the undisputed center of firearms and firearm technology in the Inner Sea region, and within the Clockwork Metropolis, the preeminent school for black powder combat is lronstock Hall. A guild hall, gun works and training yard, has been established in Bloodcove

REQUIREMENTS

Entrance Fee: 200 gp

Entrance Exam: DC 15 Craft(gunsmithing), or Knowledge (engineering), must be proficient and own at least one firearm.

Dues: 200 gp

TRAINING

Training Check: Craft(gunsmithing), Knowledge (engineering), Perception, successfully make 3 out of 5 firearm ranged attacks against an AC 15+ current fame (if all 5 hit +2 Fame is earned instead of only 1), students studying siegecraft are assumed to be crew leaders and have the requisite number of people to operate the weapon (Ultimate Combat 158).

Term: 4 Months

Flunk: 3 consecutive failed training checks

Extracurricular Tasks

Trade Secrets (+1 fame): Alkenstar holds the its secrets tight but should any leak of information occur it is your responsibility to track down the source and make sure that only Alkenstar sells fine firearms.

AWARDS

Eagle Eye Shot (15 Fame 5 PP) As a move action, you can attempt a Perception check against a DC equal to the targets AC. If successful, you deal an amount of bonus precision damage equal to your wisdom modifier on all firearm damage rolls until the start of your next turn.

Gunnery Captain (25 Fame, 10 PP) You can reduce the number of additional action required to move, aim, or load a firearm siege engine by 2 (to a minimum of 1 extra round) when operating with less than full crew. If you have a full crew reduce the number of additional actions required by 1.(Ultimate Combat 158).

The Gardeners
The Gardeners are a mercenary company founded by Dwarves from the Belzken region. The organization has a distasteful hints of anti-orc sentiments but no company will clear away problems out in the jungle with the same efficacy.

Requirements

Entrance Fee: 100 gp

Entrance Exam: DC 15 survival and Intimidate

Dues: 100 gp

Training

Training Check: Intimidate, Profession (soldier or something similarly martial), climb, knowledge (local), knowledge (geography), Survival

Term: 4 Months

Flunk: 3 Consecutive failed training checks

Extracurricular Tasks

Awards

Hatred (5 PP) You gain the racial enemy class feature similar to dwarves. You attack all Orcs (including half orcs) and goblinoids at a +1. If you already posses this ability you now do +2 damage to all Orc and Goblinoid targets.

Clearing (7 PP) If you have the Cleave feat when it triggers you may take a free 5 ft step before making your cleave attack. If you already have an ability to move when performing the cleave action that distance is extended by 5 ft.