Feats

The changes and additions to feat rules. In general a character does not require a feat to perform any action, a feat just makes it easier.

Improved Off Hand Casting

 * Pre-Req: Dex 15


 * Benefit: The off hand spell is now treated as a light weapon, instead of a weapon.

Smite Chaos

 * Pre-Req: Smite evil class ability


 * Benefit: A Paladin can fully effect a CN target with their smite evil abililty with no reciprocal damage.  Additionally if a Paladin smites a CG target the creature takes no additional damage from the smite attempt and the Paladin only takes 1/2 of the total damage (counting smite modifiers) as non lethal as opposed to full damage in non-lethal.

Ritual Caster

 * Pre-Req: Ability to cast 1st level spells


 * Benefit: A spell caster can cast certain spell they know as Rituals

Multiclass Feats
To multiclass now requires a feat, the feat can be taken at the same time as the first level in the new class is taken. If taken at first level the skill rank requirment is waived

Feat Changes
For any feat that requires a certain base attack bonus reduce that requirement to 2/3 (rounding down) the printed value. This is done to accommodate the slower base attack progression. Craft(X)

The craft feat group (potions, rods, wands etc.) only allows for hastened construction of magic items (1000gp worth per day). The items can be constructed without these feats just at a much slower pace using the craft skill.  Improved Grapple

Feat no longer requires “improved unarmed strike” as pre-req. Dex 13 still required.

 Improved Precise Shot

This feat no longer eliminates the penalty for shooting at a target protected by cover but instead reduces the penalty by 1

 Natural Spell

Pre-req: Ability to cast 1st level spells

Benefit: While transformed into another creature you retain your ability to cast spells that require somatic or verbal components

 Precise shot

This feat no longer eliminates the penalty for shooting into melee but instead reduces it by 1 to be -3.

