Cleric

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Cleric Modifications
Congregation: To gain spells for the day a divine caster must sacrifice points of saving throw (suffering an equal penalty to all rolls made that day) equal to the highest level of spell to be recovered or 2 times that number of HP. The sums for each can be mixed to the cleric’s preference. The lost hit points cannot be recovered by any means. As example a 5th level cleric can gain access to her 3rd level spells by sacrificing 1 point to both fortitude and will as well as 2 wound points.

The cleric gains faith points equal to the sacrificed saving throws and ½ the hp lost. The loss can be offset by leading prayer and getting faith points from those who willingly offer them.

The cleric can lead prayer during an extended rest. Every person in the prayer sacrifices up to 3 from all its saving throws which are then kept as points by the cleric. A character with an opposing faith, and or alignment, cannot be included in prayer. For example a worshipper of the god of civilization cannot be included in prayer lead by a cleric of the wilds even though both are neutral deities. While a lawful good character cannot join a prayer for a god of tyranny, lawful evil. The saving throw points are returned to the character at their next extended rest. A cleric can store faith points equal to their level+wis mod

The cleric can spend points as an immediate reaction to aid themselves or a visible ally.

1 point grants a visible ally a bonus equal to the clerics wis mod on a single saving throw before the start of the cleric’s next turn.

2 points allows a visible ally to immediately reroll a failed save with a bonus equal to the cleric’s wis mod.

3 points removes an ongoing condition from a visible ally. Some conditions, such as petrification, cannot be reversed in this way and if used on a character who has just died the cleric would restore the character to 1 hp.

<span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0cm;">Furthermore a cleric can instead spend points as a free action on their own turn to modify one of their own d20 rolls. <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;"> <p class="ListParagraphCxSpMiddle" style="margin-left:48px;">

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