Inquisitor

Return to Character Classes



Inquisitor Changes
Detect Alignment: The Inquisitor no longer gains this ability

Congregation

To gain spells for the day a divine caster must sacrifice points of saving throw (suffering an equal penalty to all rolls made that day) equal to the highest level of spell to be recovered or 2 times that number of HP. The sums for each can be mixed to the Inquisitor’s preference. As example a 5th level inquisitor can gain access to her 3rd level spells by sacrificing 1 point to both fortitude and will as well as 2 wound points.

The lost hit points cannot be recovered by any means. The Inquisitor gains faith points equal to the sacrificed saving throws and ½ the hp lost. The loss can be offset by leading prayer and getting faith points from those who willingly offer them. 

The Inquisitor can lead prayer during an extended rest. Every person in the prayer sacrifices up to 3 from all its saving throws which are then kept as points by the Inquisitor. A character with an opposing faith, and or alignment, cannot be included in prayer. For example a worshipper of the god of civilization cannot be included in prayer lead by an Inquisitor of the wilds even though both are neutral deities. While a lawful good character cannot join a prayer for a god of tyranny, lawful evil. The saving throw points are returned to the character at their next extended rest. An Inquisitor can store faith points equal to their level+wis mod 

The Inquisitor can spend points as an immediate reaction to aid themselves or a visible ally. 

1 point grants a visible ally a bonus equal to the Inquisitors wis mod on a single saving throw before the start of the Inquisitor’s next turn. 

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:48px;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0cm;">2 points allows a visible ally to immediately reroll a failed save with a bonus equal to the Inquisitor’s wis mod. <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:48px;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0cm;">3 points removes an ongoing condition from a visible ally. Some conditions, such as petrification, cannot be reversed in this way and if used on a character who has just died the Inquisitor would restore the character to 1 hp. <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0cm;">Furthermore an Inquisitor can instead spend points as a free action on their own turn to modify one of their own d20 rolls. <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

Section heading
Write the second section of your page here.

Section heading
Write the second section of your page here.