Character Classes

The campaign uses character classes built from the Pathfinder rules but usually with modifications. The following changes are global to all classes

Attack Progression
All classes advance along the 3/4 attack roll progression, as per a Bard, and total character level determines each characters base attack bonus such that an 8th level Barbarian and an 7th level Rogue/1st level Shadowdancer both have the same base attack bonus. This means that at 20th level both a Ranger and a Sorcerer base attack bonus is +15/+10/+5

Armour Proficiencies
No class receives heavy armour proficiency at 1st level. This affects Fighters, Paladins and Knight(Samurai). To gain heavy armour proficency the feat must be taken.

Arcane Magic
Leveling up in arcane magic causes the character to age at an accelerated rate such that for each level increase the character effectively ages 1 year. All the normal penalties and bonues from increasing in age category apply. This affects Bards, Magus, Summoners, Sorcerers, Witches, and Wizards

Divine Magic
To use divine magic usually requires a sacrifice of some kind. Sacrifice details can be found in each classes specific entry. This affects Clerics, Druids, Inquisitors, Oracles.

Divine magic preserves its users such that for each level gained in a divine casting class the age at which the characters current age class would advance (eg. from middle age to old age) is extended by 1 year.

List of Classes

 * Adventurer: Not a class, alchemist and Rogue have been re-established as unique classes
 * Alchemist: Heavily modified, see page for revisions


 * Arcanist: It's simple really
 * Barbarian: Knows the answer to "what is best in life?"


 * Bard: A participant


 * Bloodrager: Slightly longer lived than their foes
 * Brawler: Every night is fight night
 * Cavalier: No longer a class, merged with Samurai into Knight


 * Cleric: Have you heard the good word?


 * Druid: Who can live as any animal but is ultimatley trapped as a person


 * Fighter: Hard to kill, dangerous to ignore


 * Gunslinger: Merged with Swashbuckler


 * Hunter : We are greater than our quarry
 * Inquisitor: Not a class see Warpriest


 * Investigator: A person who knows more than they should Not a class, see adventurer.
 * Knight(Samurai): Stalwart and unwavering
 * Magus: Gished to the hilt


 * Monk: More Bruce Lee, less orientalism


 * Ninja: No longer a class, merged with Slayer


 * Oracle: Born to do Gods work


 * Paladin: Smite makes right


 * Ranger: No longer a class, see Hunter or Slayer
 * Rogue: The Unchained version supersedes the players handbook


 * Shaman : Some can hear the world sing, the mighty join the song.
 * Skald : The best legends don't need embellishments
 * Slayer : Who will find you
 * Swashbuckler : Style themselves new warriors of a new age
 * Summoner: Who always have allies at their beck and call.


 * Sorcerer: Magic in the blood


 * Warpriest : Fear the wrath of my god
 * Witch : No longer a class, use shaman instead Double, double, toil and trouble


 * Wizard: Who understands and creates the power of words