Monsters



Changes to Monsters

Undead are the only monster types with darkvision

Level drain attacks always allow for a saving through to fully negate the effect

Abberations

 * All abberations have spell resistance equal to 10+HD+Cha mod

Constructs

 * Constructs require fuel of some kind to kindle their animating spirit.  It could be coal to drive the fire elemental bound in an iron golem or precious stones to feed the earth elemental in a stone golem.

Dragons

 * Dragons consume magic. If a dragon is targeted and affected by a spell they are healed damage equal to the spell level. If the Dragon is already at maximum hit points then the Dragon gains an equal amount of temporary hitpoints.  If a Dragon's spell resistance negates a spell the creature is instead healed or bolstered with temporary hit points, damage equal to 2*spell level


 * Dragons can consume magic items to heal or, if already at full hit points, gain temporary hitpoints
 * Dragons can't reproduce without consuming enough magic to fuel the creation of a new dragon soul. Fertilized eggs below the critical magic threshold are born as drakes with intelligence's little more than animals.
 * Yound Dragons, older than very young, have 1 mythic rank and each older age category has an additional mythic rank. Defeating a young or older dragon counts as a mythic challenge.  Great wryms have 10 mythics ranks, young have 1 mythic ranks.

Fey

 * All Fey are resistant to enchantment magic gaining a bonus on their saving throws equal to their Cha mod
 * Fey are vulnerable to Necromantic effects and such spells are treated as having a +2 caster level for fey targets.

Magical Beasts

 * All Magical Beasts have DR/ 5 + 1/2 HD Silver

Outsiders

 * All outsiders have DR/ 5 + 1/2 HD Cold Iron


 * All Outsiders, while on the Material plane, have the ability to possess a target via a Possession spell like ability; usually once per day but stronger outsiders have expanded abilities.  The DC is Charisma based and is treated as a 3rd level spell. Targets take a -1 penalty on their saving throw(s) to resist the effect for every shared alignment component and a +3 for every opposing alignment component.  For example a demon can try to possess a CE murderer much easier (target has a -2) than a lawful good paladin (target has a +6).

Undead

 * Undead are the only creatures with Darkvision


 * All Undead have DR/ 5 + 1/2 HD Slashing or Crushing, Undead are resistant to piercing weapons


 * All Undead have vulnerability to sunlight, or comparable brightness, such that an Undead creature takes 5 damage/hour in sun.  Undead exposed to the sun, or comparable brightness, are sickened with no saving throw.  Some undead have ways to offset their vulnerabiltiy to sunlight.

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