Character Creation

Character Creation
Abiliity Scores

Characters are built with a 25 point build according to table 1-1 (pg 16 of the Pathfinder core rulebook). Racial bonuses are applied after calculating base scores. All abilities begin at 10 and are then modified as the player can afford.

Pick a Race
Races in the corerule book are allowed, anything else will require dm approval. See the player races section for changes made in this game.

Pick a Class
Information for classes supersedes existing pathfinder materials

Wounds and Vigor

 * The game uses the wound/vigor system as outlined in ultimate combat.


 * Starting vigor = 2*(Class HD+Con mod)


 * At each new level a character gains vigor points equal to Class HD + Con mod. So a fighter with 14 constitution would get 12 vigor points upon advancement from level 2 to level 3.


 * Wound points = constituion score


 * Upon resting for 8 hours (different for different races) vigor points are fully recovered


 * Wound points are not recovered except by full day rest, or magical healing which replenishes 1 wound point per spell level


 * Vigor points are removed before wound points


 * A character reduced to half their wound points is unconsciou and begins dying as normal


 * A critical hit against a target damages wound points in addition to any other damage to the vigor total.  The amount of damage done is equal to the critical damage multiplier. For example if a critical hit is scored with a dagger (X2) then two additional wound points would be dealt.

Action Points
At the start of each day a character has one action point. Once per encounter a character can spend an action point as a free action on that characters turn to perform 1 more action (standard, move, swift) that turn. A character gets 1 additional action point every 3 encounters and any unspent action points are lost upon resting.

Second Wind
Once per encounter a character may spend a standard action, that provokes an attack of oppurtunity, to regain 1/4 of their total vigor points.

Traits
Choose two traits, see the Archives of Nethys for a complete list

Organization
If desired choose an organization that your character works for, subject to DM approval. Are you an agent of a church, a vigilante dedicated to ending slavery and those who profit from it, an arcanist from the old colleges of the world, do you worship the old ones? It's up to you.

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