Warpriest

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Warpriest
Congregation: To gain spells for the day a divine caster must sacrifice points of saving throw (suffering an equal penalty to all rolls made that day) equal to the highest level of spell to be recovered or 2 times that number of VP. The sums for each can be mixed to the cleric’s preference. The lost hit points cannot be recovered by any means. As example a 5th level cleric can gain access to her 3rd level spells by sacrificing 1 point to both fortitude and will as well as 2 vigor points.

The Warpriest gains faith points equal to the sacrificed saving throws and ½ the VP lost. The loss can be offset by leading prayer and getting faith points from those who willingly offer them.

The Warpriest can lead prayer during an extended rest. Every person in the prayer sacrifices up to 3 from all its saving throws which are then kept as points by the Warpriest. A character with an opposing faith, and or alignment, cannot be included in prayer. For example a worshipper of the god of civilization cannot be included in prayer lead by a Warpriest of the wilds even though both are neutral deities. While a lawful good character cannot join a prayer for a god of tyranny, lawful evil. The saving throw points are returned to the character at their next extended rest. A cleric can store faith points equal to their level+wis mod

The Warpriest can spend points as an immediate reaction to aid themselves or a visible ally.

1 point grants a visible ally a bonus equal to the Warpriest's wis mod on a single saving throw before the start of the Warpriest’s next turn.

2 points allows a visible ally to immediately reroll a failed save with a bonus equal to the Warpriest’s wis mod.

3 points removes an ongoing condition from a visible ally. Some conditions, such as petrification, cannot be reversed in this way and if used on a character who has just died the Warpriest's would restore the character to 1 hp.

<span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0cm;">Furthermore a Warpriest can instead spend points as a free action on their own turn to modify one of their own d20 rolls.