Magic Items

Write the first paragraph of your page here.

Armor

 * Wild Armour enchantment: Any character under the effects of a polymorph effect benefits from this armour, not just druids in wildshape.

Weapon

 * Bane: A against a designated foe a bane weapon grants a +2 to hit as well ignores the natural armor bonus the target possesses.  The weapon only deals an additional 1D6 untyped damage as opposed to 2d6.  A bane weapon counts as a +3 bonus

Potions

 * A potion can hold a spell of any level. Previously only up to a 3rd level spell could be stored in a potion


 * Alchemical items found on the wondrous item list have been moved over to the potion list.  For example "elixir of hiding" requires the craft potion feat, not the craft wondrous item feat to make.

Staves

 * In addition to a quarterstaff a 'stave' can be made out of any two handed polearm or spear

Wondrous

 * Alchemical items such as "silversheen" can no longer be found on this list and are instead created with the craft potion feat.
 * The head, eye, and headband item types all take up the same "head" slot
 * The hands and wrist items types all take up the same "hand" slot
 * The neck and shoulder item types all take up the same "neck" slot